Swinging with a 20 power Trample creature on turn three is no joke, and can absolutely end the game if your opponent is off to a slow start
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Steel characters tend to have some of the hardest-hitting and highest defensive values in the game, but be prepared to pay slightly more Ink to pull off such aggressive feats
(The first player does not draw a card on their first turn.) Ready: The player readies any exerted cards (denoted by being rotated 90 degrees sideways, similar to tapping in Magic: The Gathering) by turning them upright again
Stay safe, wash your hands, and keep fighting the good fight
That is, until you take into account the cards first ability - The Power of Evil, which allows the player to play Chernabog, Evildoer for one less ink per character card they have in their discard